learn 2-d shapes
APPLICATION, AUGMENTED AND PRODUCT DESIGN
Concept, Technological Research, User Research, User Personas, Ideation & Concept Development
Wireframes, Branding, Application Design & Prototyping
Interviews, Storyboard, User Journey & User Testing
Feedback, Improve, Video Inspiration Video Filming, Editing & Future Developments
Focusing on creating an augmented reality mobile application for children aged between 2-4 years old along with parents and teachers. Also, focusing on numbers allowing children to be immersed in environments in different areas. This is a subject that differs from your average AR gaming techniques and focuses on education rather than entertainment.
To ensure this experience works correctly. I've designed the cards in a way users would need to use the application to see the augmented reality feature of the shape moving.
Augmented reality is a new technology still; therefore, the users need to be treated as if they have never used it before. The interactions, controlling, and navigation of the interfaces need to be simple for them to learn quickly.
Overall, an excellent personal experience is vital, primarily because it targets children aged between 2-4 years old. It's significant as it needs to be easy for them to adapt, along with parents and teachers, so that they can help their child or student. To learn how it functions.
The outcome of Learn 2-D Shapes has been successful. The app had a design that looked slick and modern for the children. Although the app looked good, it also functioned well on top of that with the AR flashcards; it makes it appealing. By displaying the card in front of the camera enables the function to work becoming colourful the animation at the same time informative info about the shape and the number of sides it has.
This was down to my three stages of user testing being successful. Creating a range of documents/products to support the brand helped to bring the business together. This was the first time I have looked at a project with a more ‘business head,’ and it opened my eyes to more than just creating an app. Learn 2-D Shapes has taught me to analyse the ‘whole package,’ and I am content with that.